Monday 24 November 2008

Barclaycard Waterslide Advert

Undoubtedly my favourite advert of the year and a great one to watch again and again. The concept of the advert is the idea of having a Barclaycard is like having no restrictions and offers smooth transactions. The advert itself is beautifully shot and has a really catchy soundtrack provided by the seventies song "Let You Love Flow" by The Bellamy Brothers. The shooting of the advert reminds me a lot of the Sony Bouncing Balls by Fallon London but unlike that advert the Barclaycard has managed to bring a personal feel to it by the use of it's feature character.

And now thanks to the clever people at Barclaycard setting themselves up with a youtube channel you can watch all the lovely edits and even the making of it...enjoy!


60 second original advert


Extended unseen advert


Behind the Scenes - Making Of...

Barclaycard YouTube Channel

Gaming Industry Beats The Credit Crunch

An interesting article from Design Week that illustrates how the growth of the gaming insustry is helping to develop more work for agencies.

Design Week - "Game boys try branding ploys"

The UK video games market, worth £3.2bn in 2007, is expected to have grown by another £1.4bn come the end of the year, according to research group Verdict Research. At the same time, design consultancies are seeing new opportunities for work in the sector, with in-game graphics work - previously the preserve of software companies' in-house teams - increasingly being outsourced to them.

Logo for Sony Playstation project Little Big Planet, which was developed into the game
Logo for Sony Playstation project Little Big Planet, which was developed

Electronic Arts’ Monopoly, with branding and animated gameplay graphics by Sass
Electronic Arts’ Monopoly, with branding and animated gameplay graphics

Another EA game, Zubo, features an identity, packaging and GUI typography by Lambie-Nairn
Another EA game, Zubo, features an identity, packaging and GUI typography

Gaming giant Electronic Arts has turned to design groups in two separate projects recently, in what was an unprecedented move for the company. EA took on branding consultancies Lambie-Nairn and Sass to work on the graphical user interface for the Zubo and Monopoly games respectively.

Harvey Elliot, studio general manager for EA arm Bright Light Studio, says that, in both cases, external branding expertise was sought to help EA appeal to niche markets. 'By keeping things internal, the danger is that the whole look and feel can become very game-centric,' he says.

Elliot explains that Zubo targets younger consumers and Monopoly is aimed at families. 'We've got a keener eye on a broad audience now,' he says. 'These could be the first games that some people play. If we relied on our traditional methods, it could prove difficult.' He adds that EA would 'absolutely' be looking to design groups in the future.

Lambie-Nairn was originally briefed to create identity and packaging work on Zubo in February, although this was extended when the design group began to work with EA on typography for GUI in the game, instructed by its identity work. Sass was appointed to work on animated gameplay graphics in the Monopoly game, also after working on the branding.

Richard Wilson - chief executive of Tiga, a trade body which looks after the interests of games developers and lobbies Government - has recently commissioned a survey of 100 games developers, which shows that 16 per cent of games companies outsourced GUI design work over the past year.

As this is the first survey of its kind, it is impossible to compare results, but Wilson says he sees design consultancies working with gaming companies as a growing trend. 'We have noticed it before, but it's hard to quantify. My guess is it will be a rising thing,' he says.

Wilson adds that 'ongoing skills shortages' could mean that gaming companies are looking to design consultancies 'partly out of necessity'. He says, 'Design businesses have expertise. It makes sense to develop the relationship.'

Michael French, editor of games development trade magazine Develop, says of the trend of consultancies working with gaming groups, 'It does sound new to me, but it does not surprise me that these groups are influencing the games.'

He believes the trend is indicative of the financial muscle of companies in the booming games market.

French says, 'With games being what they are now, [the developers] look at the brand from day one. When they're using consultancies it means that they've got money to spend - and there are reports now about the games industry being recession-proof.

'The developers' willingness to take on [external] people is indicative of the growing professionalism of the publishing process.'

Most consultancies suggest that their brand knowledge gives them a perspective that gaming companies don't have - and it's this offer which is influencing GUI work.

Studio Output, which is currently working on a branding project for Sony Playstation, developed a logo for the game Little Big Planet in September 2007, which was then developed into the game. Ian Hambleton, Studio Output account director, says, 'We embrace this more holistic approach to branding.'

Studiospaceone rebranded and renamed gaming company Remode, which was previously a Web development firm. Ella Romanos, managing director of Remode, says, 'We'll definitely be looking to involve [Studiospaceone] in some capacity - whether that's for typography, or for GUI in the games.'

Lambie-Nairn senior client director Andy Hayes says, 'Companies like [us] are experts in branding and identity, in the same way that gaming companies are fantastic for games. That's why they should embrace using specialists.'

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